Procedural Mesh Simplifier - UE4
A plugin that allows you to simplify at Runtime, Static and Procedural Meshes BuyNetwork Replicated
- Not Applicable
Supported Development Platforms
- Windows 64 bit
- Windows 32 bit
- MacOS
- Android
- IOS
- Linux
- Xbox One
- Playstation
Supported Target Build Platforms
- Windows 64 bit
- Windows 32 bit
- MacOS
- Android
- IOS
- Linux
- Xbox One
- Playstation
Supported Versions
- 4.21
- 4.22
- 4.23
Project Info
Features
- Convert Static Meshes to Procedural Mesh LODs
- Create Multiple LODs for Procedural Meshes
- Boundary Preservation
- UV Preservation (experimental)
- Works both in editor and at runtime
- Multi-threaded
Description
This plugin allows you to simplify mesh data from static meshes and procedural meshes and create LODs at Runtime.
It enables various features as boundary and UV preservation (experimental).
Simplification is done using QEM (Quadric Error Metrics).
Procedural Mesh Simplifier excels with voxel solutions that require LODs, which is also its main purpose.
DemoProject 1:
- Download: Chair
- Preview: https://www.youtube.com/watch?v=uFBqwxqyEDg
See Procedural Mesh Simplifier in action:
https://www.youtube.com/watch?v=LuEqLc-6RYo
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