Easy Voxels: Marching Cubes
Fast, multi-threaded and reliable way to generate Voxel Geometry using Dual Marching Cubes algorithm. BuyNetwork Replicated
- Not Applicable
Supported Development Platforms
- Windows 64 bit
- Windows 32 bit
- MacOS
- Android
- IOS
- Linux
- Xbox One
- Playstation
Supported Target Build Platforms
- Windows 64 bit
- Windows 32 bit
- MacOS
- Android
- IOS
- Linux
- Xbox One
- Playstation
Supported Versions
- 4.21
- 4.22
- 4.23
Project Info
Features
- Simple workflow using Latent Nodes
- Multi-threaded
- Helper functions for chunked systems and density data retrieving( Normal Gradient etc)
- Fast & reliable
- Build noise using blueprint graph
- Ability to pass pre-generated noise data(voxel edits)
- Multiple customization features
- Ability to cancel and/or restart geometry generation.
- Support LODs (Check Asteroid Demo with LODs)
Description
EasyVoxels: Marching Cubes provides a fast, multi-threaded and reliable way to generate Voxel Geometry using Dual Marching Cubes algorithm.
About the algorithm:
The marching cubes (MC) algorithm is a widely used technique for computing triangular mesh Iso Surfaces from discretely sampled volume data over rectilinear lattices. Dual Marching Cubes tends to eliminate the poorly shaped triangles often present in MC surfaces.’
Documentation: Here
Aditional Notes
Demo Project 1:
- Requires Noise Plugin: Get It Here
- Download: Chunked Terrain Demo
- Preview: Here
Demo Project 2:
- Requires Procedural Mesh Simplifier Plugin: Get It Here
- Download: Asteroid Demo With LODs
- Preview: Here
Demo Project 3:
- Download: Asteroid Demo
- Preview: Here
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