Easy Voxels: Marching Cubes

Fast, multi-threaded and reliable way to generate Voxel Geometry using Dual Marching Cubes algorithm.
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Network Replicated

  • Not Applicable

Supported Development Platforms

  • Windows 64 bit
  • Windows 32 bit
  • MacOS
  • Android
  • IOS
  • Linux
  • Xbox One
  • Playstation

Supported Target Build Platforms

  • Windows 64 bit
  • Windows 32 bit
  • MacOS
  • Android
  • IOS
  • Linux
  • Xbox One
  • Playstation
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Supported Versions

  • 4.21
  • 4.22
  • 4.23

Project Info

Features

  • Simple workflow using Latent Nodes
  • Multi-threaded
  • Helper functions for chunked systems and density data retrieving( Normal Gradient etc)
  • Fast & reliable
  • Build noise using blueprint graph
  • Ability to pass pre-generated noise data(voxel edits)
  • Multiple customization features
  • Ability to cancel and/or restart geometry generation.
  • Support LODs (Check Asteroid Demo with LODs)

Description

 EasyVoxels: Marching Cubes provides a fast, multi-threaded and reliable way to generate Voxel Geometry using Dual Marching Cubes algorithm.

About the algorithm:

The marching cubes (MC) algorithm is a widely used technique for computing triangular mesh Iso Surfaces from discretely sampled volume data over rectilinear lattices. Dual Marching Cubes tends to eliminate the poorly shaped triangles often present in MC surfaces.’

Documentation: Here

 

Aditional Notes

Demo Project 1:

Demo Project 2:

Demo Project 3:

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